Yes but only for 44.1/48.
It should be clear that the ASIO buffer size needs to be doubled when the amount of data to be processed doubles to prevent audio loss.
That's technically required and every vendor needs to do this.
If 96 kHz with 32 ASIO buffers would be possible then the size @44.1 could be 16.
But you will find no vendor anyway who would support such low ASIO buffer sizes because the likeliness to loose audio data would become too high and simply would lead to frustration for the users.
And remember, Windows is not a real time OS ... there are concurrent processes requiring access to CPU resources.
Under higher CPU load, even the 32 ASIO buffers can be too low, depending on the project and surrounding conditions like mainboard, system load of other processes, interrupt load of the system, maybe bad drivers etc etc ...
Therefore ... if you simply record something where latency is really no issue, then do yourself a favour and work with higher or even maximum buffersizes.
I personally use 64 or 128 when playing in guitar using VSTI at 44.1 kHz. Then you stay with the excellent RME drivers below 10ms.
Otherwise you can easily default to higher value's.
The lower the ASIO buffersize is requires your CPU to empty more often the Buffers not to loose audio date. Thus CPU and interrupt load on your system will increase. High interrupt load can be bad for a system, because the kernel routines can not be interrupted by the process scheduler. The process needs to terminate on its "own will" before the CPU is free again to process other stuff.
The higher the sample rate the more stress you will generate for your CPU, as well, because the driver, the DAW and all VST's that you are using, have to process the double amount of data.
So it will depend much on the capability of your system and your project, what ASIO buffer sizes will be possible for your system.
With capability I do not only mean CPU power I also mean the ability of the total system to process realtime audio data in time on an operating system which is no realtime OS.
That's the little challenge for all users be it on Apple or Windows.
Also DAW settings will influence how much load your system will get and how big the ASIO buffers need to be.
And finally how many tracks and VST'S and VST instruments you use in your project.
Sone VSTs eat so much CPU time that it's impossible to run projects at 44.1 kHz with 32 ASIO buffers. Then it can be possible that you need to use sometimes ie 512. Ozone is such a beast.
BR Ramses - UFX III, 12Mic, XTC, ADI-2 Pro FS R BE, RayDAT, X10SRi-F, E5-1680v4, Win10Pro22H2, Cub13